Briefly describe your artistic practice and your method of developing high quality, innovative and meaningful artwork.
Over nearly three decades of professional experience, I have completed a wide range of long-term, interdisciplinary projects that bridge art, design, and research. As a research-based artist, my process aligns more closely with that of a designer than a traditional fine artist—it is iterative, methodical, and grounded in inquiry. Articulating the rationale behind creative decisions is essential to earning the trust of collaborators and stakeholders.
My workflow cycles through research, prototyping, implementation, and evaluation, allowing me to move from development to production with confidence. While I value structure and clarity, I also remain responsive to new insights that may shift a project’s direction or meaning.
By applying my expertise in narrative architecture, I create emotionally evocative environments—whether building multisensory virtual worlds for cultural training, employing spatial editing of video archives to represent a path to enlightenment, or collaging elements from 11th–14th century illustrated manuscripts to teach 20th-century history. These works are innovative and impactful because they engage both intellect and emotion, making learning and retention more intuitive and memorable.
Briefly describe why this project interests you and how your artwork aligns with the themes of the project, site, and community.* 10 images
This project interests me because it brings art into the public sphere as an instrument of care, connection, and civic imagination. My artistic practice has long been socially engaged — from projects responding to Iran’s struggle for freedom to collaborative works addressing community resilience here in Los Angeles. Across these efforts, I’ve learned that art can serve as both witness and bridge: it can make complex social realities visible, and in doing so, help people feel less alone within them.
The Vermont Corridor building, which unites departments of health and family services, embodies the same impulse toward empathy and healing. I’m drawn to how a mural here could humanize a civic space — transforming it from a site of bureaucracy into one of welcome and recognition. Having worked in cross-cultural and community contexts, I approach each project as a dialogue: listening first, then building visual narratives that reflect shared experience.
In Koreatown, a neighborhood defined by endurance and diversity, I see an opportunity to honor the resilience that sustains Los Angeles itself. For me, public art is not just expression — it is an act of solidarity, a visible affirmation of care within the urban fabric.
Resume (2 pages)

Completed: 2012 HD version for PC & Mac , 2018 4K version for Sony Playstation
Budget: $3K USC Grants
Collaborator: Peter Brinson and USC Student
Medium: Documentary Videogame
Description: The Cat and the Coup is an eccentric historiography of Dr. Mohammad Mosaddeq and the 1953 Iranian coup.
Videogame Walkthrough with voice over description: https://vimeo.com/75619156
For more info:https://kuroshv.blogspot.com/2013/09/the-cat-and-coup.html
2.

Same as Image 1
3.

Proposal completed 2019
Description: This was my unsuccessful proposal to the Farhang Foundation's mural competition.
4.

Completed: 1996
Budget: $1500
Client: City of Aspen,Commercial Core Commission
Medium: Digital Photography, Offset print on vinyl
Location: Downtown, Aspen, Colorado
Description: Ashen Aspen is part of the Bani Adam series and is Inspired by a 13th-century Persian poem by Saadi The poem calls humans limbs of one body, all created equal, and when one limb is hurt, the whole body shall be in unease. It therefore concludes that one not touched by the pain of others cannot be called a human
For more information about the Bani Adam series: https://kuroshv.blogspot.com/2017/08/bani-adam.html
5.

Completed: 1999
Medium: 3D Computer Animation
Description: When Summer Falls is part of the Bani Adam series and is Inspired by a 13th-century Persian poem by Saadi.
Link to Animation: https://youtu.be/Ti_48yRkvMg?si=gI3lHk_jFwRngvqM
For more information about the Bani Adam series: https://kuroshv.blogspot.com/2017/08/bani-adam.html
6.

Completed 1992
Budget: ~ $75K
Collaboration: under the supervision of contractor Jack LaCroix, a team of craftsmen built it.
Client: Pamela Joseph
Medium: 3D computer model, Staircase is Walnut, Oak, and Redwood, with steel and leather handrail
Location: Private residence in Aspen, Colorado
Description: A spiral staircase features an inlaid lower landing that echoes the curve of the staircase, creating the illusion of ever descending space.
7.

Completed in 2013
Coding by Todd Furmanski
Interactive Installation
Debuted at Vision and Voices, an Art and Humanities initiative at USC, then acquired by The Strong National Museum of Play, Rochester New York
Lego, was the first of a series of filters made for the Body Scrub device, a camera I made which spacializes animation by correlating time (the frames of an animation) with space (the 12 feet in front of the camera.)
video capture of Lego at Visions and Voices: https://youtu.be/Qs0nvBB7liY?si=ilTsDxb1Zbuqcoj2
For more about the Body Scrub device: https://kuroshv.blogspot.com/2017/02/the-body-scrub-device.html
8.

Completed in 2018
Performance by Stephen Hues, Coding by Todd Furmanski, Music by Trent Reznor
Live performance with interactive projections controlled by performer
A sample scene of Gender ID: https://www.youtube.com/watch?v=0H1l5ChdgdQ
9.

Completed in 2017
I made this image for an essay I wrote about the hegimonic bias of DJ Lance Rock, the Mr. Rogers of the kids show phenomenon, Yo Gabba Gabba. I expanded the scope of my essay in an analysis of the kids program.
https://kuroshv.blogspot.com/2017/11/the-hegemonic-bias-of-dj-lance-rock.html
10.

completed in 2016
Medium: Assemblage featuring rapid prototyping equipment
Description: Self portrait to mark the anniversary of my 50th lap around the Sun.