Friday, May 19, 2000

Student Work/ Art & Technology

 Art and Technology

Interactive Media and Games, 360 Video, 3D Printing

2012

MFA Thesis Advisor
Edmund Yee, Interactive Media & Games
CombiformA Console for the New Casual Games Genre  (Thesis paper )


2011
Additive Manufacturing a.k.a. Rapid Prototyping a.k.a.3D Printing
4 weeks Instruction on building and printing
USC School of Cinematic Arts, Media Arts + Practice
Instructor: Andreas Kratky


Get Your Hands Dirty with the Arts: From Computer File to Object
Co-Instructor of Day long Workshop with Professor Ann Page
USC, Visions and Voices’ Arts and Humanities Initiative



2008-2009

FA436 Art and Technology 
USC Roski School of Fine Art
Co-Instructor with Ann Page and Skip Rizzo, 2 semesters
Producer of the Student Showcase 

Final Project:
Interactive Games And Installations:
Chase Facer
Daniel Dyba
Kathleen Meek
Germaine Chang

Panorama Movies and Visualization
Vance Coisman
Kate Kestenboym
Jacob Reed
Mindy Goto
Roxana Eslamieh
Jeff LaPenna & Brock Alter 360 digitally recorded of Bubbles with high-speed camera



Panochamber Specifications
5 HD Screens to form 360 view 


2008
1/2 day workshop for 23 students and 2 faculty from 5 schools
Spaceship by Melissa Bouwman
Stereoscopic (Anaglyph) Image of Phonograph by Amanda Tasse

Monday, May 1, 2000

Student Work; Body Scrub Device

 w/ the Body Scrub device 

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2015

8 Bit Monster by James Cox, Graduate (G)
Interactive Media & Games, USC Cinematic Arts
Course: Fundamentals of Procedural Art, Instructor: Peter Brinson
Exhibit: "What Makes a Monster?", Treasure RoomDoheny Jr. Memorial Library

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Internet Monster by Brady Thomas, Undergraduate (UG)
Interactive Media & Games,  USC Cinema
Course: Fundamentals of Procedural Art
Instructor: Peter Brinson
Exhibition: "What Makes a Monster?",
Doheny Memorial Library


For more info see USC Cinema News:  SCA Students Interpret “What Makes a Monster?” by Katherine Vu






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2014

Salon Make-Me-Over by Yo-yo Lin, UG
Digital Art & Animation, USC Cinematic Arts
Course: Animation for Installation, Instructor Lisa Mann
Exhibited at Industry Salon, December 2014 Art Walk







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Glitch by Joel Suarez
Visual Anthropology (UG)  USC
Exhibited at Bedrocktober Fest,  Bedrock Music Studios




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Cold War by Raghav Bashyal (UG)
Interactive Media & Games, USC Cinematic Arts
Queer and Ally Annual Drag Show, USC Tutor Student Union




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2013 

Blooming Flower by Nesli Erten-Ergun (G)
Animation and Digital Art, USC Cinematic Arts
Exhibited at Rhythms and Visions 2, USC Visions and Voices






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In Memoriam by Christine Panushka, Animation Faculty
Exhibited at Rhythms and Visions 2, Redefining Animation andSociety of Animations Studies Conference 



Installation of In Memoriam can be seen in this walkthrough of the SAS exhibit - starting at 1 min 20 sec.




Saturday, April 1, 2000

Video Interviews and Lectures

2010 
The Night Journey with Bill Viola at Anderson Ranch Arts Center
I demonstrate "The Night Journey" video-game as part of a lecture by Bill Viola at Anderson Ranch Arts Center on August 11, 2010.

2013
My Lightning Talk for Incoming Cinematic Arts Students

2013
On Collaboration, San Jose State University, Game Club
  

2015
An Interview about the USC Libraries for the Scripters Awards






















2015
Iranian Diaspora & the Networked Age, USC Middle East Studies Conference 

2016
Trojan Stories, 15 year Milestone 

 
2016 
Guest Author, IRAN THROUGH BOOKS, L.A. Times Festival of Books




2022

"High-heeled shoes and hijab are both compulsory coverings."
Amir Payam,, BBC,
9 February 2022



Kurosh ValaNejad is not one to talk. The image is his language.

That's why it didn't matter if we recorded the interview in Farsi or English. About 10 minutes after the start of the recording, Alicia Afshar, the filming director, said that for ease of editing, it might be better to record all the interviews in English (such as the conversation with Bianca or Sahar and Tatiana). I asked Kurosh's opinion and he said that this mixture of Farsi and English is better because it is closer to his personality.

On the other hand, it was a paradox that we had to choose between the two. Why does it always have to be one or the other? Unless there is a spectrum between the two sides of anything. If a form doesn't fit our way of thinking, it must be "awkward", it is the underlying stone of all the discrimination that Kurosh experienced and of course reflected in his art.

This attempt to bring Kurosh "in our image" started from the spelling of his name, which we had written as Kourosh without asking, but he pointed out that the birth certificate spelling of his name is Kurosh.

Kurosh ValaNejad studied cinema and digital graphics. The smoothest language he knows is these two arts. Of course, the definition of cinema is different for him. It is not cinema to give a handful of dialogues to a few people to memorize and then repeat that salad of words from memory in front of a camera that is usually placed badly. Cinema and digital art for Kurosh is the expression of emotions with the language of images and only images. In this sense, he can be considered an impressionist who seeks to create "visual symphonies"

Originally in Persian language, translated to English by Google


Interview with Amir Payam, Host of Suitcase, BBC Persian, Season 5, Episode 6.



Wednesday, March 1, 2000